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This question was closed Aug 27, 2014 at 10:24 PM by Kiwasi for the following reason:

Duplicate Question http://answers.unity3d.com/questions/20328/onmousedown-to-return-object-name.html

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Question by Alp-Giray-Savrum · Aug 27, 2014 at 08:26 PM · objectenablenamemouse click

How to get name of the Object with click ?

Hello guys i've attached "OnMouseDown" function to my script but i don't know how to get my object's name when i clicked to it. So is there a way to get that ?

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Answer by kacyesp · Aug 27, 2014 at 08:47 PM

Seems like someone has had your same question: http://answers.unity3d.com/questions/20328/onmousedown-to-return-object-name.html

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avatar image Alp-Giray-Savrum · Aug 27, 2014 at 08:53 PM 0
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That'll work :D Thanks a lot !

avatar image kacyesp · Aug 27, 2014 at 08:58 PM 0
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Do you $$anonymous$$d accepting the answer? :D Trying to get my rep up :)

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Answer by Demmy · Aug 27, 2014 at 10:22 PM

 RaycastHit hit;
 void Update()
 {
    if(Input.GetAxis("Fire1")!=0)
    {
       Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
       if(Physics.Raycast(ray, out hit,2f))
       {
          ourObject=hit.collider.gameObject+;
          Debug.Log ("object that was hit: "+ourObject);
       }
    }
 }

-replace Fire1 with your input, in case you deleted Fire1

-objects that you hit MUST have collision

-"2f" in raycast is the distance of ray (float), put your desired value

-if you wish to get the parent of an object use

ourObject=hit.collider.gameObject.transform.parent.gameObject;

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