Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by M-Cubed · Mar 03, 2014 at 11:48 PM · javascriptparticle systemshuriken

How do you access a Shuriken particle system through javascript?

Hey everyone. I'm still a bit new to Unity and scripting in general, and am having trouble figuring out to access a Shuriken particle system through javascript. Specifically I want to turn it on and off for a gunfire effect. I've tried looking at the scripting reference, as well as various answers and forum posts and came up with this script here which is placed on the empty game object that also contains the particle system component.

 private var myParticles : ParticleSystem;
 
 function start ()
 {
     myParticles = gameObject.GetComponent(ParticleSystem);
     myParticles.enableEmission = false;
 }

As far as I know this should work, however the particle effect continues to emit when I play the scene. I get no error either. I feel like I'm missing something.

As I mentioned I checked out a few posts in an attempt to find the answer myself, including these:

http://answers.unity3d.com/questions/235724/turn-on-off-shuriken-particle-system.html http://forum.unity3d.com/threads/118117-Starting-and-Stopping-Emitters-in-the-new-Shuriken-Particle-System

Those lead me to the code you see. Since I'm new I find it a little hard to decipher some of the information I find, and the scripting reference doesn't really give me enough context for me to know if I'm missing something basic. Any help would be appreciated. Cheers!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by wiivil-canevil · Apr 03, 2014 at 09:43 AM

Set the particle effect to 'one shot' in the particle effect inspector window. Deactivate the particle system and then activate it every time the person presses the fire button. Haven't used javascript in a while but just use an if statement.

if(buttonpress fire 1 == true) { activate the particle effect }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Remove wireframe on particle systems 3 Answers

Whats the best way to create a 'legacy' particle system? 1 Answer

Question on Max Particle Size 0 Answers

Rotation of particle system (Shuriken) 1 Answer

Shurkien particle system shadows 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges