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Design question/multiple technical issues
Drag 2dtexture from inventory to game.
Allright so i am making a mobile 2d building game. where you can drag a rectangle or circle from your inventory in the game.
how i would like it to be set up: on the top or right side is an inventory with objects/textures, when I drag one of the items from my inventory into the game. it then removes the item from the inventory. after that the items inventory will all move 1 slot up. so that the first slot is allways occupied.
How would I make this work? can someone please help me think or give me some examples?
Thanks in advance!
Unity Answers addresses single specific technical issues. Design questions should be posted to Unity Forums. Before posting to the forums, spending some time reading questions about inventory on UA and on the Forums. It might help make your question more specific and detailed and therefore more likely to get a useful answer.