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Question by RedHillbilly · Aug 27, 2014 at 03:34 PM · uimultiplayerjoystickunity 4.6gamepad

Unity 4.6 UI - multiple joysticks

Hy guys,

I've been trying out the new UI system, and I gotta say, it's really nice :) Especially the new navigation feature.

I am currently developing a local (on one machine) multiplayer game. Each player control's his character with one xBoxe Joystick, which are all connected to the same computer. To achieve that, I set up a set of axis per player. This works great for the game.

In the start menu, each player is supposed to choose some options on which skin the character is supposed to wear, and some other stuff. To be able to navigate through the options, I thought it would be nice that every player can control it's options himself.

Now to my question: is it possible to set up an "EventSystem" per player, that contains the input axis for each player, and that allows the player only to move to those buttons assigned to him?

I tried to add several "EventSystems", but this is not supported. What I basically would like is that 1 EventSystem only controlls a set of buttons, and the other eventSystem an other set.

Does anybody know a workaround for this?

Thanks a lot for your help,

RedHillbilly

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avatar image RealSoftGames · Oct 26, 2016 at 01:48 PM 0
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Hello, have you managed to find a solution for this, i'm currently running into the same issue.

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