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Question by karthikrock · Aug 27, 2014 at 02:45 AM · objects

Application.LoadLevel - Leaves behind multiple instances of scripts / objects

Hi All,

First of all thanks for all the helpful answers you people keep providing.

I am trying to restart my current level from a script attached to the Main Camera through: Application.LoadLevel (Application.loadedLevel);

Once I complete it, multiple instances of one script are running (There may be many I havent checked yet). For example, I use one script that subscribes to events from multiple scripts to decrease the "bullets left" and "score". When I noticed that they get decreased or increased by multiple numbers instead of having one step at a time, I printed using Debug.Log() for when I shoot. It prints twice after the first Application.loadLevel, then thrice after the 2nd reset and so on. Every time I restart the scene , the script is running that many times with that many decrease or increase in "Score" / "bullets left".

Theres one more script that has a null animator issue which I believe is due to the multiple instances issue as well.

Please help me with this. Everything looks like getting messed up due to multiple instances issue. ALSO I HAVE ABSOLUTELY NO DontDestroyOnLoad anywhere in my game. Pls help!

Edit: FYI: I use events and delegates. In the place from where I publish the event, when I use Debug.Log() to see if it publishes so many times, it only prints it once as expected. But the scripts which listens to these events :

 void OnEnable()
 {
     BulletController.scoreUP += scoreIncrease;
     BulletController.bulletCreated += bulletDecrease;
 }
 void OnDisable()
 {
     BulletController.scoreUP -= scoreIncrease;
     BulletController.bulletCreated -= bulletDecrease;
 }


listens and executes twice, or thrice or so on for every restart of scene.

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