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Whether or not to use Unity GUI functions
This is a general question. I'm wondering how many people use the built in GUI functions to create their menu's and other 2D graphical elements in their game, or they create their own GUI elements without things like GUI.box or GUI.button etc. How far can i take the built in gui functions compared to ones i make myself?
If you plan on deploying to IOS or Android then stay away from unities GUI functions; they are painfully slow on those platforms.
Answer by roamcel · Apr 07, 2012 at 05:36 AM
Honestly, GUI is so horrible and cumbersome, that you eventually would regret the time you spend on it. Personally, I find it -way- better to use a secondary camera, and 3d meshes with proper textures for making gui elements. For testing though, guilayout should do.
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