- Home /
How to access planes generated by TextMesh?
Hi,
I'm trying to do word-wrapping with TextMesh(3D). It seems TextMesh generates a set of planes and tunes their texture uv properly. I'd like to know if there is a way to access vertices of those planes so that I can calculate the distance between the first character (plane) and the last one. Thanks in advance!
Answer by Eric5h5 · Mar 03, 2011 at 10:00 AM
There isn't any way to access the mesh that I'm aware of.
to represent "me neither". And yes, Skynari, you've got the idea right. I don't know much about what goes into font files, but kerning and tracking are obviously handled via the Text$$anonymous$$esh as well.
Your answer
Follow this Question
Related Questions
Ways to render a real world 3D environment given a GPS coordinate 4 Answers
What is the best way for making "letter tiles" (a la scrabble) utilizing Unity planes? 2 Answers
Detect closest reachable point of object 1 Answer
Set a boolean to true once the wheel collides with two planes? 1 Answer
Is there a local method for Rigidbody.constraints? 0 Answers