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4.5 Mecanim Additional Layers doesn't work?
Hi guys.
Today i have updated from 4.3 to the latest 4.5
In my project i had an elevators, that were starting to move, when the player steps on them.
The BaseLayer have some motion of the elevator character (It's a character). There is a second layer that moves the whole elevator to the side or vertically. In 4.3 everything was working, but now, when i step on the elevator it just starts shaking slowly, like it's trying to move, but something is on it's way and isn't letting it to move...
Are there some changes, that i am missing to the Additional Layers in the Mecanim??
And just found out, that this happens only if the "Blending $$anonymous$$ode" is set to "additive"..
Anyone have this problem??
Answer by Kiwasi · Sep 19, 2014 at 12:15 AM
Dumb question, but have you set the weight of the layer correctly?
The default layer weight for a new layer after the first is 0. Unless you change this you will get unexpected behaviour.
Caught me out first time I tried to use Mecanim.
Yes i set it up. As i said it was working just fine in 4.3. And it started shaking like this in 4.5. I will try to make a simple scene and upload it here for testing...
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