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Text Mesh Pro not following lighting
I'm using lightweight render pipeline for unity2d lighting and trying to put text with textmeshpro in my scene but it is bright white instead of following the lighting I have setup.
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Any news on that? TMP seems to be ignoring URP lights in 2d worldspace. I have read some comments saying to switch TMP's material to TMpro/mobile/distance field (surface). I have tried all materials under TMP or even under URP but none of them works. What I'm trying to do is just put some text labels on my buildings like "Town Hall" on my scene. But TMP ignoring lights makes it look awkward.