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               Question by 
               HarryB178 · May 31, 2014 at 09:34 AM · 
                2dpathfinding  
              
 
              How would I create a Pacman enemy in 2D?
I'm not sure how I would create the scripted AI movement for a Ghost sprite. I am currently using transform.Translate every update and it looks very jerky.
How would I script smooth movement around a maze in 2D?
Whenever I try to use a Navmesh, because I have used quads for the maze, everywhere is non-walkable, so I cannot create a Navmesh Agent.
All help would be appreciated, thank you!
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              koobas.hobune.stream
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