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Question by CamRFWhite · Aug 25, 2014 at 06:22 PM · unassignedreferenceexcept

UnassignedReferenceException. Object makes itself null partway through script?

UPDATED: I've got an unassigned reference exception on a private gameObject named activeGate. It gives me the error when I collide with an object but doesn't show until then. On start the gameObject activeGate has a value and is called just fine, but partway through the code it seems to become null and gives me the error when called.

I'm very lost so any help would be greatly appreciated. Thank you in advance.

Here's the script: (The error is on the first line of the SpawnGate() function)

 using UnityEngine;
 using System.Collections;
 
 public class GateSpawning : MonoBehaviour 
 {
     public GameObject gatePrefab;
     private GameObject activeGate;
     private GameObject secondaryGate;
     private GameObject chosenSpawnPoint;
     public int MAX_SPAWN_POINTS = 41;
 
     private int spawnPoint;
 
     void Start () 
     {
         ChooseSpawn ();
         activeGate = Instantiate (gatePrefab, chosenSpawnPoint.transform.position, chosenSpawnPoint.transform.rotation) as GameObject;
         ChooseSpawn ();
         secondaryGate = Instantiate (gatePrefab, chosenSpawnPoint.transform.position, chosenSpawnPoint.transform.rotation) as GameObject;
         activeGate.GetComponent<GateLogic> ().activate ();
     }
     
 
     void Update () 
     {
         
     }
 
     public void SpawnGate ()
     {
         // Destroys currently active gate
         activeGate.GetComponent<GateLogic> ().destroyGate ();
 
         // Secondary gate becomes active gate and plays its activation animation
         activeGate = secondaryGate;
         activeGate.GetComponent<GateLogic> ().activate ();
 
         ChooseSpawn ();
 
         // Instantiate a new gate and assign it to secondaryGate
         secondaryGate = Instantiate (gatePrefab, chosenSpawnPoint.transform.position, chosenSpawnPoint.transform.rotation) as GameObject;
     }
 
     public void ChooseSpawn ()
     {
         spawnPoint = Random.Range (1, MAX_SPAWN_POINTS);
         chosenSpawnPoint = GameObject.Find ("SpawnPoint" + spawnPoint);
     }
 }

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Answer by FlaSh-G · Aug 25, 2014 at 07:35 PM

I guess SpawnGate is being called before Start.

This can happen if you call SpawnGate in a Start in another class and will definitely happen if it's calles from another class' Awake method.

In that case, activeGate will not have been set yet and GetComponent will fail.

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avatar image CamRFWhite · Aug 25, 2014 at 07:55 PM 0
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I can't find anywhere that SpawnGate is being called from Start or Awake. :/ Could it have anything to do with the Instantiate in start not actually making a reference to activeGate?

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