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Question by MaT227 · Oct 07, 2014 at 12:27 PM · shadermaterialcgdepth

Thickness Surface Shader

Hey everyone,

I am trying to create a simple thickness shader using those docs.

Make it Translucid !

Thick glass

GPU Gems

But I can't get the same result. I don't know why, those seems to be really simple but I can't get it work in Unity. I don't know if I am using the same values as in the examples.

Using the GPU Gems, I can get the depth but its camera dependant and I don't want to be camera dependant.

If someone has an idea on how to implement those shaders or an example...

Thank you very much !

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avatar image Scribe · Oct 07, 2014 at 12:44 PM 0
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your links are broken - Edit: don't worry, forgot I could fix it for you! :) you had made the linked parts 'code' probably by pressing the 10101 button which meant they didn't show up as links!

avatar image MaT227 · Oct 09, 2014 at 06:52 PM 0
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Thank you :)

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