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Scales betwen Unity and Blender
Good night, reader. I have a question for you, in my current project i need exact scales in the y / z axis of my model when i export from blender to unity, i do not understand how it works, my code needs exacts int values for example 40-z to avoid empty spaces between meshes.
Look at the img
what i need to do for when i do the next model in blender this doesnt happen?
direct link for the img if it is too small
thank you
I'm not sure exactly what you are asking here but the scale in unity is exactly the same as in blender (1 unit = 1 meter). Theres even an option in blender to show the selected edge lenght. Just make sure that in your importing options (in unity) the scale is not 0.01 (I think that's the default) but 1 ins$$anonymous$$d and you should be fine.
Answer by porglezomp · Aug 25, 2014 at 03:59 PM
In blender, if you press n
while the model is selected, it will open the right panel. Up near the top, underneath the rest of the transform information is a section labeled "dimensions," which lists the exact size of the model along x, y, and z.
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