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Quaternion To Matrix conversion failed...
Hey
Im new with dat engine so sry for this questions
I try to import my Blender model into unity ... if i drag and drop th file blender crashs...thatswhy i use the export menue to export the file to FBX... i tried to animate my model in unity and i get this message:Quaternion To Matrix conversion failed because input Quaternion is invalid {-1.#IND00, -1.#IND00, -1.#IND00, -1.#IND00} l=-1.#IND00
Whats wrong with the model ?
2 Why noone use get & set in c# scripts ?
3 Why you need an IEnumator object for WaitForSeconds ? Or am i wrong?
4 I try to programm an editor for the maps (everybody should be able to create maps for my game) whats the best solution ? A map Class with [serializable] wich i put into an BinaryFormatter and FileStream ?
Thx
I might know the first one. Blender 2.71 has not been working well with Unity. Download 2.70 and that might help.