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Question by topofsteel · Sep 26, 2012 at 01:40 PM · c#gameobjectrenderer

How do I assign a renderer to a game object?

I'm trying to control visibility of a game object with the following script...

 var Arch = GameObject.FindWithTag("Architectural");
 Arch.renderer.enabled = false;

But i'm getting the error 'There is no renderer attached to (my game object)...". How do I attach one? Thanks.

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Answer by Sundar · Sep 26, 2012 at 03:55 PM

Try this

Arch.GetComponent("MeshRenderer").enabled = false;

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avatar image topofsteel · Sep 26, 2012 at 06:08 PM 0
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I get this error...

"'Assets/UserInterface.cs(33,51): error CS1061: Type `UnityEngine.Component' does not contain a definition for `enabled' and no extension method `enabled' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?

Are there any librarys other than

using UnityEngine; using System.Collections;

avatar image shaderop · Sep 26, 2012 at 06:21 PM 0
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I think you're using C# but the answer is in UnityScript. Try Arch.GetComponent<$$anonymous$$eshRenderer>().enabled = false;`

avatar image topofsteel · Sep 26, 2012 at 11:04 PM 0
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Now i'm getting this error...

'Object reference not set to an instance of an object'

On that line in the script. Here is what I have...

void Example() {
var Arch = GameObject.FindWithTag("Architectural"); Arch.GetComponent<$$anonymous$$eshRenderer>().enabled = false; }

avatar image topofsteel · Sep 27, 2012 at 01:15 AM 0
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Correction: that does work on object created in Unity. But not FBX files I've brought in. I get the 'Object reference not set to an instance of an object' error. Is there a way to fix this? Thanks.

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