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Blender to Unity FBX requirements?
So I want to create some asset packs for unity, how should I prepare them before importing them in order to be sure there will be no errors?
- Proper UV unwrap 
- Make sure Location, Rotation and Scale are 0,0,0 0,0,0 1,1,1 respectively 
- Proper normals 
- ???? 
Do seams carry over if auto-smoothed at particular angle in Blender, or should I manually mark every seam?
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