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Question by Vexintgames · Aug 23, 2014 at 06:23 PM · gameobjectgetcomponentvariables

Getting errors when referencing a variable.

I have a script attached to my character that's only use at the moment is to declare my exp point variable "playerExp":

 var playerExp : int;
 function Start () {
 playerExp = 0;
 }

I am trying to reference that variable in another script that is connected to my enemy:

 var player : GameObject;
 var playerExp = player.GetComponent("LevelingScript");
 var canReach : boolean;
 
 
 function Start () {
 player = GameObject.Find("Player");
 print("Found the player.");
 playerExp = player.GetComponent(LevelingScript);
 print("Loaded the player's scripts.");
 canReach = false;
 
 //*****STATS*****//
 var HP : int = 3;   //Health Points
 var AGL : int = 2;  //Agility (miss/dodge)
 var ATK : int = 1;  //Attack Damage Modifier
 
 }
 
 
 function OnTriggerEnter () {
 canReach = true;
 print("Player in range of enemy Scrapper");
 }
 
 
 function OnTriggerExit () {
 canReach = false;
 print("Player out of range of enemy Scrapper");
 
 }
 
 
 function Update () {
 if(canReach)
     if(Input.GetButtonDown('fire1')){
     playerExp.playerExp = playerExp.playerExp + 1;
     Destroy(this);
     }
     
 
 
 
 }
 

But I get an error: BCE0019: 'playerExp' is not a member of 'UnityEngine.GetComponent'.

Any ideas as to where I went wrong? I would assume the problem lies somewhere in the second script but I could be wrong. Thank you :)

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Best Answer

Answer by Jeric-Miana · Aug 24, 2014 at 12:18 PM

Bro this is the another way to do that, hope this codes will help you

 var player : GameObject;
 function Start () {
 player=GameObject.Find("Player");
 }
 
 
 function OnTriggerEnter(other : Collider)
 
 {
 
 if(other.tag=="Player")
 {
     player.GetComponent.<getsome>().playerExp+=1;
     print("Trigger player");
     Destroy(gameObject);
     
     
 }
 }
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avatar image Vexintgames · Aug 24, 2014 at 01:31 PM 0
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Thank you, I think I see what I did wrong now :)

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