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Question by Basilic Apps · Aug 23, 2014 at 06:23 PM · characterphotoncloud

Problem with character controlling with photon cloud

Hello everyone, I'm creating a multiplayer game with photon, and i made this script to each controlable character for every person connected to a server... But the problem is that everyone can control all the players and not each player control his player...

Script: using UnityEngine; using System.Collections;

 public class FirstPersonNetwork : Photon.MonoBehaviour {
     MouseLook cameraScript;
     CharacterMotor controllerScript;
     FPSInputController controllerScript2;
     CharacterController charControl;
     GameObject cam;
 
     public void Awake()
     {
         cameraScript = GetComponent<MouseLook>();
         controllerScript = GetComponent<CharacterMotor>();
         controllerScript2 = GetComponent<FPSInputController>();
         charControl = GetComponent<CharacterController>();
     }
 
     public void Start()
     {
         if (photonView.isMine)
         {
             //MINE: local player, simply enable the local scripts
             cameraScript.enabled = true;
             controllerScript.enabled = true;
             controllerScript2.enabled = true;
             charControl.enabled = true;
         }
         else
         {
             enabled = true;
             cameraScript.enabled = true;
             controllerScript.enabled = true;
             controllerScript2.enabled = true;
             charControl.enabled = true;
         }
         controllerScript.SetIsRemotePlayer(!photonView.isMine);
         controllerScript2.SetIsRemotePlayer(!photonView.isMine);
         gameObject.name = gameObject.name + photonView.viewID;
 
         Screen.lockCursor = true;
     }
 
     public void Update()
     {
         if (Input.GetKeyDown (KeyCode.C))
         {
             Screen.lockCursor = !Screen.lockCursor;
         }
     }
 }
 

This is the editor preview with the object (PlayerUnityEngineer) which needs to be controlable: alt text

If someone knows how to solve this problem, please help me by answering my question :) Thanks,

Basilic Apps

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Answer by asdf123 · Aug 25, 2014 at 02:40 AM

If you checked the script 2 or 3 times before you post here a question you would see that on:

 if (photonView.isMine)
         {
             //MINE: local player, simply enable the local scripts
             cameraScript.enabled = true;
             controllerScript.enabled = true;
             controllerScript2.enabled = true;
             charControl.enabled = true;
         }
         else
         {
             enabled = true;
             cameraScript.enabled = true;
             controllerScript.enabled = true;
             controllerScript2.enabled = true;
             charControl.enabled = true;
         }

its all set to true, change that for the following code:

 if (photonView.isMine)
         {
             //MINE: local player, simply enable the local scripts
             cameraScript.enabled = true;
             controllerScript.enabled = true;
             controllerScript2.enabled = true;
             charControl.enabled = true;
         }
         else
         {
             enabled = true;
             cameraScript.enabled = false;
             controllerScript.enabled = false;
             controllerScript2.enabled = false;
             charControl.enabled = false;
         }






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avatar image Basilic Apps · Aug 27, 2014 at 11:29 AM 0
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I've already tried this but now players are not seeing the right camera but they control the right character. Why ?

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