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Question by grimmy · May 03, 2013 at 03:06 PM · lightmappinglights

Why are my gameobjects lit from a strong realtime directional light when there are no lights enabled in the scene?

All the scene lights are disabled (I have searched using the object type) but when I run the game and rotate my objects in real time, the objects are clearly lit from quite an intense directional light. What causes this?

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avatar image Loius · May 03, 2013 at 03:14 PM 1
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Pretty sure that's happening because there are no lights enabled, but it might be ambient lighting in the render settings.

avatar image grimmy · May 03, 2013 at 03:21 PM 0
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There is a slight ambient light, but that should light from all directions shouldn't it?

Surely having no lights enabled cannot mean that Unity forces a directional light into the scene?

avatar image Loius · May 03, 2013 at 03:36 PM 0
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Huh - after adding and then disabling lights, the weird lighting i was remembering doesn't come back, so that's probably not it.

I've never encountered this before. How did you find all the lights? maybe it missed one? $$anonymous$$aybe Unity's playing pranks on you. Have you tried turning it off and on again? x)

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