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Question by Chazzwazzler · Jul 15, 2020 at 12:47 AM · 2dphysics2d

2d water physics in unity

I have made it so in my game you can place water that is just made up of a bunch of circles that looks like it merges together when they are near enough using a shader. But, the water doesn't really flow too realistically because it is just a bunch of circles stacking on top of each other. How do I make it so that the circles the water is made up of try to move to the lowest point possible?

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Answer by ilagef · Jul 16, 2020 at 10:34 PM

Try to add Rigidbody2D, and make sure that the gravity checkbox is on. In addition makesure that the circles has a 2DCircleColider.

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