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How to cast a shadow onto an invisible quad/plane?
I've seen this answer here : http://answers.unity3d.com/questions/253199/invisibletransparent-plane-receiving-and-rendering.html
but I'm such a n00b that I don't know what to do with that code. It looks like a shader program; but I'm not sure..
So the plane is totally transparent, I've tried loads of shaders, and they work in that I can get shadows; but the shadow is always the same transparency as the rest of the texture.
what I need is that the texture maintains the shadow at 50% alpha and the rest of the texture is 0% alpha...
Any one got any ideas? Or better still a snippet of code, or asset store link?
Answer by Infrid · Feb 19, 2014 at 01:53 PM
solved with this:
For quick solution go to https://forum.unity.com/threads/matte-shadow.14438/#post-1324676
Answer by walidabazo · Apr 05, 2018 at 12:33 AM
Tutorial Unity 2017.3 and Vuforia 7.0 on Augmented and Virtual reality ( Mixed Reality ) With shadows and how can be Change opacity ( Intensity ) Shadows show this video https://youtu.be/Ice2g8i8ZzU
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