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Question by CrilleStyles · Aug 22, 2014 at 02:36 PM · rigidbodymultiplayervector3mecanim

If my object moves -- Detect on carachter controller?

I'm making a multiplayer stylish game with humanoid carachters and im using mecanim now, so I have a character controler on my carachter and how do I change if rigitbody moves to for example if object or transform etc moves here's the script

 #pragma strict
 
 internal var animator : Animator;
 
 function Start () 
 {
  animator = GetComponent("Animator");
 }
 
 function Update () 
 {
   if (rigidbody.velocity != Vector3.zero) //Here it is
     {
       animator.SetBool("IsMoving",true);
       }
       else
       {
       animator.SetBool("IsMoving",false);
       }
 }
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avatar image b1gry4n · Aug 22, 2014 at 04:48 PM 0
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typically with character controllers you do not put a rigidbody on it. if you do it can sometimes make weird things happen.

If you are driving your characters with mecanim you will most likely end up creating a "speed" float in your animator to adjust his movement. After you set that up, detecting if the player is moving is as simple as

 if(anim.GetFloat("speed") > 0.1){
 moving = true;
 }else{
 moving = false
 }
 
 

There are many ways to set up a animator controller. After a quick youtube search I found this tutorial you may find useful.

https://www.youtube.com/watch?v=6gfYgPSP7PA

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