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Hola Soy Edu Feliz Navidad · Aug 21, 2014 at 09:19 PM ·
building
Where are my resource files?
I have some resources which I load with Resources.Load(.....) but when I build my project they are not copied, so my application works with the Unity editor but not with the built project. What should I do?
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Answer by rutter · Aug 21, 2014 at 09:19 PM
If you're using Resources.Load, it should be able to find any file that's included via a Resources folder.
Resource files aren't included directly in the build; like most of your assets, they're stored in a compressed archive format.
If you need access to raw files, you should probably use streaming assets instead.