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Where should start reading the unity manual?
Should I start by reading the scripting section of the manual? Because I thought that that would be the hardest and most used part in game development, after all scripting is the coding part right? I mean I know there are other bits of code used in the manual like animations, but I'm really just trying to get the main thing out of the way for now. Any advice would be great!
Answer by outasync · Oct 23, 2015 at 09:54 PM
I suggest you start with the live training videos, they are very detailed and will help you learn. Start at the very first video, the editor basics, and continue from there. Don't try to learn (read) all the coding section of the manual, that will just confuse you.
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