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Question by jacobschellenberg · Aug 21, 2014 at 08:18 PM · triggerifontriggerenter2delse if

How to GetComponent once for multiple comparisions

I feel like there is a better way to do this. Right now in each if condition I have to get the trigger, the gameobject, and ask for its component. I'm looking for a way to just get the component once, and ask if it equals this or this... It just seems inefficient to have to keep using GetComponent. As a programmer, when I see I have to do something over and over, it's a heads up that something could be better.

Any ideas?

For example:

 void OnTriggerEnter2D(Collider2D trigger){
    var triggerHit = trigger.gameObject.GetComponent<T>();
 
    if(triggerHit == LedgeTrigger){
      ...
    }
    ...
 }

 

 // Actual Code
      void OnTriggerEnter2D(Collider2D trigger){
                     if(trigger.gameObject.GetComponent<LedgeTrigger>() != null)
                         HitLedge();
                     else if(trigger.gameObject.GetComponent<WallTrigger>() != null){
                         HitWall();
                     }
                     else if(trigger.gameObject.GetComponent<Door>() != null){
                         HitDoor();
                     }
                 }







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Answer by bunCBG · Aug 21, 2014 at 09:22 PM

You can achieve something similar if all of your trigger classes are in the same hierarchy.

For example:

 abstract public class AbstractTrigger : MonoBehavior { ... }
 
 public class LedgeTrigger : AbstractTrigger { ... }
 
 public class WallTrigger : AbstractTrigger { ... }

Then you can do this in OnTriggerEnter2D:

 void OnTriggerEnter2D(Collider2D trigger) {
     AbstractTrigger t = trigger.gameObject.GetComponent<AbstractTrigger>();
 
     if (t != null) {
         if (t is LedgeTrigger) ...
         if (t is WallTrigger) ...
         ...
     }
 }
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Answer by nsxdavid · Aug 21, 2014 at 08:43 PM

Easy, you cache it yourself:

Create a variable on your class to hold a reference to the component and do the GetComponent once in your start method and use that variable everywhere else in your class.

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