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Question by DTo · Aug 22, 2014 at 03:53 AM · audiosynchronizationsyncvideotexture

Video Texture and Audio start to desync on Pause and Play.

I'm trying to create a Video player in my code where the User can Play and Stop a Video Texture with the Audio.

When I play from the start the Video Texture and Audio are sync up correctly.

However when I rapidly play and pause the video the two begins to desync up with the Video Texture being ahead by half a second from the Audio file.

Is there anyway to resync those two up without starting from the beginning?

Thank you.

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Answer by DTo · Aug 22, 2014 at 04:18 PM

Alright I think I solved it. apparently you should not drag the audio clip that is in the MovieTexture into the audio source. you have to set it up by code.

that is a way to sync it up.

However when I repeatedly Play and pause. there are delay to both the audio and the movie texture.

Example. One video file have a tone at 4 Seconds.

When I play it from start to finish. the Tone plays at exactly 4 seconds with the Audio.Time being 4.0f.

However when I repeatedly play and pause the tone is played when Audio.Time is at 2.0f.

Anyone know how I can fix this so that Audio.Time reads 4.0f like it suppose too?

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