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Kinematic vs. RigidBody for Basic motion.
I'm trying to set up my player object in my runner game to jump and I'm having a problem with deciding to use kinematic or a rigidbody for it.
I want the object to fall back down after jumping which would mean I want to use gravity and a rigidbody. However when I do that using a cube, after a few jumps the cube wobbles and falls over and I'm not sure how to correct that.
With Kinematic I know that physics wouldn't be applied but I'm not sure how to impose my own gravity on the object that way. What would be the best option here and the correct implementation to use?
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