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Question by evildumdum · Aug 21, 2014 at 12:02 PM · javascripterrorjump

Ball jumping mechanic, scrip errors.

okay so i have done movement and i need to get my jumping script done but there are some errors that just keep coming up no matter how i try fixing it.

script:

 #pragma strict
 //variables for ball
 
 var RotationSpeed = 1000;
 var JumpHeight = 10;
 
 private var isFalling = false;
 
 function Update () 
 {
     //handles ball rotation = left or right
      var Rotation : float = Input.GetAxis ("Horizontal") * RotationSpeed;
      Rotation *= Time.deltaTime;
     rigidbody.AddRelativeTorque (Vector3.back * Rotation); // This applies to the rigidbody on the gameobject this script is attached to.
 
     //handles ball jumping
     if (Input.GetKeyDown(KeyCode.w) && isFalling == false)
     (
         Rigidbody.velocity.y = JumpHeight;
         isFalling = true;
     }
 )
 
 function onCollisionStay ()
 (
     isFalling = false;
     )


errors:

Assets/BallControll.js(19,38): BCE0044: expecting ), found '='.

Assets/BallControll.js(19,39): UCE0001: ';' expected. Insert a semicolon at the end.

Assets/BallControll.js(22,1): BCE0044: expecting EOF, found ')'.

and here is a screenshot just to give you an idea on how this game is supposed to work.

alt text

screenshot 2014-08-21 11.55.22.png (165.4 kB)
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Answer by Josh Naylor · Aug 21, 2014 at 12:04 PM

Assets/BallControll.js(19,38): BCE0044: expecting ), found '='.

Assets/BallControll.js(19,39): UCE0001: ';' expected. Insert a semicolon at the end.

Assets/BallControll.js(22,1): BCE0044: expecting EOF, found ')'.

This gives you the exact line and character that is the problem. You've used a normal brackets many times instead of curly brackets "{"

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avatar image Landern · Aug 21, 2014 at 12:14 PM 0
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 #pragma strict
 //variables for ball
  
 var RotationSpeed = 1000;
 var JumpHeight = 10;
  
 private var isFalling = false;
  
 function Update () 
 {
     //handles ball rotation = left or right
     var Rotation : float = Input.GetAxis ("Horizontal") * RotationSpeed;
     Rotation *= Time.deltaTime;
     rigidbody.AddRelativeTorque (Vector3.back * Rotation); // This applies to the rigidbody on the gameobject this script is attached to.
  
     //handles ball jumping
     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.w) && isFalling == false)
     (
         Rigidbody.velocity.y = JumpHeight;
         isFalling = true;
     }
 )
  
 function onCollisionStay ()
 {
     isFalling = false;
 }
avatar image evildumdum · Aug 21, 2014 at 07:27 PM 0
Share

after re editing with that code im still getting pretty much the same errors, thank you for helping anyway.

errors as of now: Assets/BallControll.js(22,1): BCE0044: expecting EOF, found ')'.

Assets/BallControll.js(19,31): UCE0001: ';' expected. Insert a semicolon at the end.

Assets/BallControll.js(19,30): BCE0044: expecting ), found '='.

using the script above

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0

Answer by Stefan Alexander · Aug 21, 2014 at 08:41 PM

Try using this Javascript:

 var rotationSpeed = 100;
 var jumpHeight = 8;
 
 var distToGround : float;
 
 function Start () {
     // Getting the distance from the center to the ground.
     distToGround = collider.bounds.extents.y;
 }
 
 function Update ()
 {
     //Handle ball rotation.
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     rigidbody.AddRelativeTorque (Vector3.back * rotation);
     
     if (Input.GetKeyDown(KeyCode.Space) && IsGrounded ())
     {
         rigidbody.velocity.y = jumpHeight;
     }
 }
 
 function IsGrounded () : boolean { //Check if we are on the ground. Return true if we are else return null.
     return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1);
 }
 
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