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Question by Samael_00001 · Aug 21, 2014 at 08:49 AM · destroysetactive

Should I use Destroy() or SetActive(false)?

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avatar image Samael_00001 · Aug 21, 2014 at 09:05 AM 0
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I'm making a cross-platform game, so less expensive functions is important for me.

avatar image pugzy · Aug 21, 2014 at 09:09 AM 0
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Depends on what you're trying to accomplish.

avatar image Samael_00001 · Aug 21, 2014 at 09:14 AM 0
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I'm making a breakable objects (I'm replacing an object with broken parts and destroying the first object itself and broken parts too a few seconds after)

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Answer by Ekta-Mehta-D · Aug 21, 2014 at 09:18 AM

Destroy() will be destroy the object from the scene (hierarchy) . So u cant reuse that object.

and if u want to use that object later on than u can use setActive(false).

For more info : Destroy and SetActive

Thanks.

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avatar image Samael_00001 · Aug 21, 2014 at 09:34 AM 0
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Destroy() is an expensive function?

avatar image Samael_00001 · Aug 21, 2014 at 09:42 AM 0
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Should I use SetActive(false) ins$$anonymous$$d of Destroy() even if I'm not going to reuse an object?

avatar image RedDevil · Aug 21, 2014 at 09:48 AM 1
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if you wont reuse the object just use destroy because if it is in the heirarchy it is taking some memory

avatar image Samael_00001 · Aug 21, 2014 at 09:57 AM 0
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thank you! )

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