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Question by Dr_GeoFry · Apr 19, 2012 at 06:33 PM · gameobjectdestroyontriggerenter

OnTriggerEnter Influencing all GameObjects of the Same Type

Hi,

I have a perfectly working trigger, but I have coded several cubes in the level to be destroyed when they collide with the trigger. The problem that I am having is that when the first collider hits the trigger, all the cubes coded for to be destroyed are all destroyed. What I want is for each cube to be destroyed only when they collide with the trigger.

Here is a snippet:

 var lifeTime = 3.0;
 
 function OnTriggerEnter(other:Collider){
     if(other.gameObject.tag=="Trigger1"){
     
     }
 }
 
 function Awake()
 {
     Destroy (gameObject, lifeTime);
 }

Thank you

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Answer by twoface262 · Apr 19, 2012 at 06:53 PM

Well what you are doing is destroying everything in your "Awake" function. Try this var lifeTime = 3.0;

 function OnTriggerEnter(other:Collider){
     if(other.gameObject.tag=="Trigger1"){
       Destroy (gameObject, lifeTime);
     }
 }

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avatar image Dr_GeoFry · Apr 19, 2012 at 07:21 PM 0
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The cubes are not being destroyed with this new code. I don't know why. This code makes sense to me...

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Answer by Kryptos · Apr 19, 2012 at 06:57 PM

You are destroying the cube in Awake method, that's why!

Awake is called on every object once they are created.

Try with this code instead:

 function OnTriggerEnter(other:Collider){
     if(other.gameObject.tag=="Trigger1"){
         Destroy(gameObject);    
     }
 }


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avatar image Dr_GeoFry · Apr 19, 2012 at 07:21 PM 0
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The cubes are not being destroyed with this new code. I don't know why. This code makes sense to me...

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