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Question by MohsenEbrahimi · Sep 05, 2011 at 07:01 AM · instantiateselect

How to access a special Object from Code?

Hi. I'm beginner to unity. How to access a object from code? I use Instantiate function to create some object but when i use GameObject.Find("Ammo(Clone)"); the first object that Instantiated be selected and others do not be select!! Can any one help me?

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avatar image CHPedersen · Sep 05, 2011 at 07:12 AM 0
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GameObject.Find is only meant to return one object. It returns the first one it finds that matches the search criteria. But here's another question: If you're using Instantiate to create objects, why aren't you simply saving references to them when they get created? Notice that instantiate returns a reference to the object you create. You can save that in a variable and access it that way. GameObject.Find is mostly used to cache references for objects created in the editor.

avatar image ina · Sep 05, 2011 at 07:33 AM 0
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You'd probably have to write a complete post on that to make it clear. read: beginner to unity

avatar image CHPedersen · Sep 05, 2011 at 10:47 AM 0
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I'll try to elaborate a bit. You mentioned you used Instantiate to create objects. Look at its documentation for a few $$anonymous$$utes:

http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

Notice that it says "static function Instantiate (original : Object, position : Vector3, rotation : Quaternion) : Object". The final occurrence of the word "Object" is the return type of this function. It means it returns a reference to the object it instantiates. You can save that reference by setting a variable when you call the function:

var referenceToObject = Instantiate(...

The reference to the object is would also get returned by calling GameObject.Find... So ins$$anonymous$$d of using GameObject.Find to retrieve them later, save them in a variable when you call Instantiate.

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Answer by MohsenEbrahimi · Sep 05, 2011 at 10:19 AM

How to use references for this problem?

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