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Pixel snap for material made with Unlit Shader Graph?
The default sprite shader has a "pixel snap" option. Is it possible to have this option for a material made from an unlit shader graph?
Default shader:
Custom shader:
How can I get the "pixel snap" option for my material with the custom shader made with the shader graph?
defaultshader.png
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customshader.png
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Answer by exhitt · May 12 at 11:43 AM
I'm actually interested in this as well. Did you figure this out?
I believe Pixel Perfect Camera > Pixel Snapping does the job (there's one that works in 3D space), but I'm still testing it out.