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Question by Zappray · Aug 12, 2012 at 07:05 PM · errormultiplayernetworkenemy

Unity Multiplayer errors?!

so.. im currently working on a top down shooter, it has multiplayer, but sometimes i get errors...

"View ID AllocatedID: X not found during lookup. Strange behaviour may occur" and "Couldn't perform remote Network.Destroy because the network view 'AllocatedID: X' could not be located.".

they appear when a enemy dies, but not all the time.. maybe there are some enemies with the same ID?

i've not figured out when they appear, but i have notised that sometimes when the enemies die and drops loot these errors come... but not all the time.. i removed the loot and the errors cept annoing me.

i can play multiplayer without caring about them, but i find it hard to avoid it.

i am very grateful for any responce. Thank you :)

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avatar image tobiass · Aug 13, 2012 at 09:51 AM 0
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This is not really a clear question. It sounds like you destroy a game object locally before the Network.Destroy from another player reaches the client. $$anonymous$$ake sure you exclusively destroy networked game objects by Network.Destroy.

avatar image Zappray · Aug 15, 2012 at 06:49 PM 0
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im using the "Network.Destroy" command.. but still get the error, is there any examples you coud show me?

avatar image Zappray · Aug 15, 2012 at 10:32 PM 0
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I finally figured it out! thank you for your help :D

what i needed to do is just make the server network.destroy the enemy. what i was doing was wrong and i tried to delete it twice :P silly me!

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