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               Question by 
               wilco64256 · Jul 26, 2012 at 12:13 AM · 
                navmeshagentnav mesh  
              
 
              How do I get agents to avoid each other?
So if I have multiple characters in a scene with the built-in Unity 3.5 navigation NavMeshAgent component on them, how do I keep them from running into each other and pushing each other around? Even if only one of them is moving around I can click somewhere and it'll run right into others and push them out of position. I thought by default they were supposed to avoid colliding with each other?
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