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Question by faraioswald · Apr 23, 2016 at 10:50 AM · build error

LitJson gives compile error on building for windows store

Guys i need help. i have been following this tutorial https://m.youtube.com/watch?v=OyQQ-7-22Hw≷=ZW&hl=en&client=mv-google I want to save data so i imported LitJson and it all works fine in unity. but when i go to build settings and build for windows store im getting error CS1684. it says the reference claims it is defined elsewhere and the second error(CS0011) says the base class for LitJson could not be resolved. How do i solve this?

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Answer by JochenWinklerAtIKA · May 22, 2017 at 04:14 AM

I finally found this:

https://docs.unity3d.com/Manual/windowsstore-missingtypes.html

According to that, a lot of functions/classes are not supportend in a Windows-Store-App. Using Compiler-Directives, you can avoid the problem:

 #if NETFX_CORE
    using XmlReader = WinRTLegacy.Xml.XmlReader;
 #else
    using XmlReader = System.Xml.XmlReader;
 #endif

Downside: Not all functions can easily be replaced. And (in this case) you need to edit the files of a 3rd-party-product.

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