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Question by Manco Capac · Jan 05, 2014 at 03:47 PM · fpsloadleveladditive

Load level / prefabs without causing hiccups

How can i load big prefabs or additive levels without causing game to freeze. I have a many scenes additively loading, making a large map. But as levels load the game freezes. can i do anything to prevent this? Is it possible to sacrifice loading speed so this doesnt happen?

I have unity pro. i am also using lod groups and occulsion culling, but frame rate is around 20-30. and im not done with the map.

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Answer by Side.MZG · Jan 05, 2014 at 04:17 PM

For prefabs, have you considered creating an object pool? This might help. The lag could also be because of your computer, what are your specs?

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avatar image Manco Capac · Jan 05, 2014 at 04:49 PM 0
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Thanks for the link, im going through it.

i tested on an i3 @ 2.5 GHz. Intel HD 3000 graphics. i didnt try it on my other pc yet. yes, i know neither my pcs are good for game developing, but i have a lot left to make in my game, and if performance reduces now i cant hope to proceed

avatar image Side.MZG · Jan 05, 2014 at 05:07 PM 0
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Until very recently I worked with an Intel Core 2 Duo and a NVIDIA Geforce 8400 GS. In order to run the game I tended to develope different features in diferent levels (Ex: player movement in one and AI in another), and disable what I was not working on. Anyways, 20-30 FPS is acceptable. (30FPS is still very common in movies, for example)

avatar image Manco Capac · Jan 05, 2014 at 05:07 PM 0
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ok, i checked out the link. i havent progressed that much making the game. and i dont need it yet. the only prefabs i am loading are sets of gameobject making the map. so one prefab is over 250 gameobjects. and i have 6 of these so far.

avatar image Manco Capac · Jan 05, 2014 at 05:44 PM 0
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well, then. i guess there's nothing i can do atm. thx for ur help. isnt there anything to limit resources for loading levels?

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