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Question by smirlianos · Oct 19, 2013 at 12:10 PM · animationrotationfpsplaycrossfade

Walking animation has wrong rotation

Hello,

I want to change between 2 animations for an FPS game (walking - running) but there is one problem.

When I walk, the "walking" animation plays just fine. When I tun, the "running" animation plays fine as well. But when I go back to walking again, it only plays the "walking" animation on the rotation from the previous animation, "running". In other words, it doesn't return to the first rotation.

Any help?

This is my scrip so far:

 #pragma strict
 var running : boolean;
 
 
 function Update () {
 
     if( (Input.GetAxis("Horizontal") || Input.GetAxis("Vertical")) && !running )
     {
         animation.Play("Walking");
     }
     else if( (Input.GetAxis("Horizontal") || Input.GetAxis("Vertical")) && running )
     {
         animation.Play("Running");
     }
     
     if(Input.GetButton("Run"))
     {
         running = true;
     }
     else
     {
         running = false;
     }
 }
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