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Can I get an animation to Auto Key values set in custom inspector?
I am adding weapon effects locators to sprites, and wish to animate them (using the Animation Window).
I have written a custom editor class so that I can manipulate the positions with handles in the scene view, which works fine... except for when I do so, it does not automatically key the positions in animation mode (but it is fine if I manipulate the values in the inspector director).
Is there a simple way of enabling this - like an animation equivalent of SetDirty?
Thanks
Answer by _slash_ · Jan 30, 2021 at 07:35 PM
Yes, the animation system uses the Undo system to register autokeys.
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