Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Corthin · Oct 27, 2014 at 11:26 PM · audiooptimizationimportingmp3wav

Best Audio File Format Practices? iOS/Unity

Hello!

I have heard all sorts of answers to this question.

For iOS/Unity games - is there a best practice on audio file formats?

Here's what we're currently doing -

Music - 128kbps MP3

Non-looping SFX - 128k MP3

Looping SFX - 128kbps MP3

The reason we went all MP3 was because of memory usage issues.

I am concerned by going all MP3 we will run into processor usage issues though.

What say you? Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image drudiverse · Mar 09, 2016 at 05:51 PM 0
Share

apparently unity uses only ogg and wav so mp3s are encoded decoded, into ogg or wav when banked into unity, unless things have changed.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by no9rg · Oct 28, 2014 at 12:40 AM

  1. Why mp3? Switch to Ogg. You will avoid mp3 looping problems. Quality is comparable.

  2. If you compress mono files you can go down with the bitrates but use your ear if it still sound good with given quality setting

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Corthin · Oct 28, 2014 at 04:07 AM 1
Share

Hey no9rg!

The reason for $$anonymous$$P3 was because it's iOS and I was under the impression that iOS could not use .ogg - is that the case or no?

avatar image v01pe_ Corthin · Apr 15, 2016 at 08:54 AM 0
Share

Is that the case? Vorbis is selectable in the Override for iPhone section on Audio Clips… old thread, I know, but would be interesting if there are any caveats in using .ogg.

avatar image no9rg · Oct 28, 2014 at 08:14 AM 0
Share

Hi! I've missed that - you are right. But still, when you can use mono sound effects, you can reduce kbps to save some memory.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it efficient to use .mp3, rather than using .wav? 3 Answers

Loading Audio Files at Runtime for Playback and Processing 1 Answer

Converting .wav to .mp3 0 Answers

How to Import .mp3 and use it as AudioClip 1 Answer

Is There A way For unity to Determine If Audio Was Recorded Backwards 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges