Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheXyon · Aug 19, 2014 at 08:05 AM · materialcolorrendererreference

need help resolving 'renderer.material.color' conflict.

Hey, all. I'm trying to run this piece of code but I can not figure out what's going on. I've been at it for about 4 hours and nothing on Google seems to help much. I keep getting an error that reads "Assets/Plane.cs(6,23): error CS0236: A field initializer cannot reference the nonstatic field, method, or property `UnityEngine.Component.renderer"

 public class Plane : MonoBehaviour {
 
     Color color = renderer.material.color;
 
     void Start () {
 
         color.r = 0.0f;
         color.g = 0.0f;
         color.b = 0.0f;
 
         if(Application.loadedLevel == 1)
         {
             color.r = PlayerPrefs.GetFloat("planeColorR");
             color.g = PlayerPrefs.GetFloat("planeColorG");
             color.b = PlayerPrefs.GetFloat("planeColorB");
         }
 
 
         renderer.material.color = color;
     
         }
 

I have modified this code a lot so this is definitely not a first attempt.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jamesflowerdew · Aug 19, 2014 at 08:18 AM

you need this:

renderer.material.SetColor ("_Color", color);

dot syntax does not work with materials.

also note "_Color" is the address of the _Color variable in a shader, if your material's shader uses another variable you'll need to find out what it wants.

[edit (big edit ;)]

just noted you CAN use dot syntax (thanks tanoshimi), although this presumes that the _Color variable exists at all. several shaders do not have the _Color variable, and if you're using a custom shader, they could easily for instance call it _Tint` or _Colour, etc.

However I also note you're defining the variable at the beginning as

   Color color = renderer.material.color;

I'm pretty sure that you can't initialise a variable with a get texture like this before any events.

Try changing it to this.

   Color color;

and setting the color in a start routine instead.

 void Start(){
 color=renderer.material.GetColor("_Color");
 }

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Aug 19, 2014 at 08:20 AM 0
Share

"dot syntax does not work with materials". Huh?

http://docs.unity3d.com/ScriptReference/$$anonymous$$aterial-color.html

avatar image TheXyon · Aug 19, 2014 at 04:34 PM 0
Share

Worked perfectly! thanks mate!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Changing two different objects renderer colour 1 Answer

Material doesn't have a color property '_Color' 4 Answers

How would I change the color of a texture within an object with multiple textures? 1 Answer

Changing the color at runtime is causing my material to look very different. 1 Answer

Is it possible to change an entity's RenderMesh color in ECS just like the renderer.material.color in monobehavior? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges