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Mixamo Animation: How to rotate my character while walking?
I've been at this for 5 hours so far. Found many walking tutorials, however they all teach the same thing. The walking scripts they provide all operate using "rotate = Input.GetAxis("Horizontal")...... transform.Rotate(0,rotation,0);".
This causes the character to spin around like in a game with tank controls, i.e. Resident Evil, as well move in a circle motion rather than like a normal human being would walk. I am very confused on how to get the Vertical and Horizontal axes options to work with what I want to do, but the script for moving a rigidbody with AddForce that my professor taught me does not seem to work with this Mixamo model or whatever the problem is.
Does anyone know how to make the player face the direction they're walking in?
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