Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by USkittles · Aug 18, 2014 at 10:14 AM · camera-movement

How do I move the camera dependent on the players position

I'm using iTween to move the camera but it's alright if you use the inbuilt commands. At the moment, I have a grid of 10x10x10 "sections" of my map and I need to detect when the player is in one of them and then move the camera to the center of that section. How can I do this? It also needs to only work when the player is COMPLETELY inside that section so there is no weird overlap.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Andres-Fernandez · Aug 18, 2014 at 10:20 AM 0
Share

Why don't you just keep track of the player's grid position? You can store all camera positions in an array and get the desired one from the position of the player within the grid.

avatar image USkittles · Aug 18, 2014 at 11:33 AM 0
Share

What if I want the array to keep generating new 10x10x10 sections when I go to a new part of the map? Also what's the code for getting the players "grid" position?

avatar image RedDevil · Aug 18, 2014 at 11:48 AM 0
Share

you chould just do a late update check on the players position if its between the x,y at 0,0 and 0 , 10 for example move the camera to slot 1 of the grid and so on

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Andres-Fernandez · Aug 19, 2014 at 07:27 AM

Well, it depends on how you implement your navigation system (how your player moves within the grid). You can use a "center position" system in which you store the position of each grid section center and use it to check the distance with the player to see where the player is located. That may require to have an array of "possible sections" to avoid checking the distance with all sections, since you only want to check the sections the player is allowed to be in (sections that are next to the current section of the player).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Make a camera loosely follow an object 1 Answer

How to create a camera follow setup. 1 Answer

Change angle of camera: eulerAngle issue 1 Answer

Start Camera Lerp from diffrent script? 1 Answer

Main Camera child under player, causes flip 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges