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Question by Unity Ninja · Aug 18, 2014 at 09:29 AM · materialoptimizationbatchingcpu

How to make common material for CPU optimization?

Here's a CPU optimization tip that I didnt understand. "Use less materials in your objects, by putting separate textures into a larger texture atlas and so on." How do I do this. Is there any tutorial or something?

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Answer by screenname_taken · Aug 18, 2014 at 09:38 AM

It's called Atlasing. It's done in the 3D modeling stage, when you make your model's UV map. You try to combine as many as possible on a single texture. Lets say you have a scene with 10 different homes, you try to combine their UVs into one texture so that the engine will only have to load 1 texture and 1 material for them all instead of 10.

There are some assets in the asset store i think that can combine your meshes into one and also atlas your textures if you can't do it your self in the 3D modeling program, or program it into unity.

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