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Question by
SemihIsc · Aug 29, 2016 at 05:17 PM ·
rigidbodyrigidbody2dcolliderslinerenderer
Line is not Affected by Physics
Hello everyone! I am building a bridge building game. When building, user draws lines and these lines have weight.
I created an empty gameobject and added Linerenderer to it. I wrote the coordinates and chose the material. Everything is OK. But after i add rigidbody, give it a mass and check "Use Gravity", I press play. Line should fall but it's not falling. Transform values change but line is at same position.
How can I do this? Draw a line that has a weight value and it falls if idle.(is affected by physics rules)
And also i want to add collider to the line after i do this.
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