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Question by yashesh · Oct 16, 2013 at 10:05 AM · gameobjectchildmovemerge

how to merge object same as Parent Child ?

Hi,

I have Object A and Object B. now i want to attached both the ojects. So i have make Object A as parent of Object B .But the problem is that if i move Object B then object A is not moving but if i move Object A then object B moves prefectly. So please any body help me ?

For Drag the object i am using bellow code:

 void OnMouseDown ()
     {
         
         if (isEnable) {
             
             screenPoint = Camera.main.WorldToScreenPoint (gameObject.transform.position);
      
             offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
         
         }
             
     }
      
     void OnMouseDrag ()
     {
         if (isEnable) {
             
             Vector3 curScreenPoint = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
      
             Vector3 curPosition = Camera.main.ScreenToWorldPoint (curScreenPoint);
             transform.position = curPosition;
             
     
         }
     
     
     }

Thanks Yashesh.

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avatar image mattssonon · Oct 16, 2013 at 11:08 AM 0
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That is how a parent-child relationship works. You need to read up on the fundamentals on how Unity works. It's not clear what you are trying to achieve.

avatar image yashesh · Oct 16, 2013 at 11:11 AM 0
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If Parent is moving then child is following to it. But if child is moving then parent is not following to it. So i want that parent should follow to child ...

avatar image normalmaps · Oct 16, 2013 at 11:14 AM 0
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If you want both objects to follow each other, then you should put both objects in the same empty GameObject. $$anonymous$$ake the empty gameObject the parent and Object A and Object B the child.

If you move the empty game Object both A and B will move.

avatar image mattssonon · Oct 16, 2013 at 11:15 AM 0
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You can't do that without scripting.

avatar image yashesh · Oct 16, 2013 at 11:17 AM 0
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thanks for reply. I will try this and tell you the results.

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Answer by mattssonon · Oct 16, 2013 at 12:46 PM

As per our discussion in the comments above, put the script back on the children and change it to this:

 void OnMouseDown ()
     {
  
        if (isEnable) {
  
          screenPoint = Camera.main.WorldToScreenPoint (transform.parent.gameObject.transform.position);
  
          offset = transform.parent.gameObject.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
  
        }
  
     }
  
     void OnMouseDrag ()
     {
        if (isEnable) {
  
          Vector3 curScreenPoint = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
  
          Vector3 curPosition = Camera.main.ScreenToWorldPoint (curScreenPoint);
          transform.parent.transform.position = curPosition;
  
  
        }
  
  
     }

Now the script moves the parent, empty GameObject when you drag the children.

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avatar image yashesh · Oct 17, 2013 at 05:27 AM 0
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Thanks for solving my problem.

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