- Home /
Textures load on some scenes but most of the time they are transparent. On Android, please help
It works perfectly on my pc, but on android some textures does not appear in the scene . Cant figure out why... To note, not all texture are transparent, only some. And it is giving me a headache because on an other scene they can load in perfectly.
Not getting any error message either.
Could you possibly add some screenshots to help identify the issue?
Answer by Elastiskalinjen · Nov 05, 2015 at 09:12 PM
With a lot of testing I fixed it somehow. Dont know which of them fixed it but I list all of my changes:
Change that all object does have a sorting layer, not just default.
Used sprite packer for all my textures
Changed so that the scale is the same on all axis(this one seems iffy but maybe it works for someone)
Changed so all textures use Truecolor
Still does not know why it worked perfectly on my computer...
Your answer
![](https://koobas.hobune.stream/wayback/20220612043936im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Android mesh's scaling animation make the texture bug. 0 Answers
Why does assetbundle load change texture size? 1 Answer
save the screenshot taken in game into android device's memory 1 Answer
(Android) Anisotropic Textures are not working on Galaxy s note 9! 0 Answers
Is there a limit to how many 2048 texture pages we can use for iOS and android? 0 Answers