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Question by Tinker55 · Dec 04, 2010 at 04:04 PM · animationrandom

Random attack animations in java.

Ok so i have all my animations set up. And i have my attack animations in an Array. When i try to make a Random.Range(0,2) in the animation.CrossFade it just spams numbers. Is there any way to slow down the rate that the random numbers come? I want to halt the generating of a new number until my current animation is done.

    if(dist <= atkDist)
    {
        animation.wrapMode = WrapMode.Once;
        rand = Random.Range(0,2);
        if(rand == 0)
        {
            animation.CrossFade(at[0]);
        }
        else 
        animation.CrossFade(at[1]);
    }

This is called in a seperate function, this just make the animations cross over like 10000 times per second. Any help would be nice.

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Answer by Scribe · Dec 04, 2010 at 05:54 PM

i think you can use:

Animation.CrossFadeQueued @ file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReference/Animation.CrossFadeQueued.html

instead of

animation.CrossFade to make it wait until one animation has finished

function Update () {

animation.wrapMode = WrapMode.Once;

 var rand = Random.Range(0,2);

 if(rand == 0)

 {

     animation.CrossFadeQueued("0", 0.3, QueueMode.PlayNow);

 }

 else {

     animation.CrossFadeQueued("1", 0.3, QueueMode.PlayNow);
 }

}

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avatar image Tinker55 · Dec 04, 2010 at 06:15 PM 0
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It did not work, if i change it to that he does nothing, no animation is played that is.

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