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Question by
tone20 · Aug 16, 2014 at 08:57 AM ·
meshmesh colliderhingejoint
mesh error
ok guys so recently i started a complete new project i made some objects in google sketchup and ported them into unity they have mesh collider because ther cannot use other because they are in bell shape i keep getting this error:
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI()
i know i would actually need to change from mesh collider to box collider or something but i can't so i would just want to "mute" this error if possible so thats why i need your help :)
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