Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lukewilliams · Feb 18, 2014 at 01:11 AM · gameobjectdisablesetactive

I Can't disable gameObject using .SetActive (or anything else)

I've tried many different options but cannot get my game object to turn off. Here is my code:

 if(GUI.Button(Rect(Screen.width - 160, fire_y, 40, buttonHeight), "LR")) {
     toggleFireLR();
     }
 
 function toggleFireLR() {
     leftHand.gameObject.SetActive (false);
     }

Any ideas where to go from here? Cheers guys.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Feb 18, 2014 at 01:11 AM 0
Share

leftHand is set to something? $$anonymous$$essages in the console when you click the button?

avatar image lukewilliams · Feb 18, 2014 at 01:13 AM 0
Share

I should add that the script is attached to the parent of the game object i'm trying to switch off.

avatar image lukewilliams · Feb 18, 2014 at 03:02 AM 0
Share

leftHand is introduced as var leftHand : GameObject; at the top of the script. There's no console messages when I run it. Unless I'm missing something, I'm a bit of a noob at unity. Thanks for the response.

avatar image whydoidoit · Feb 18, 2014 at 04:11 AM 0
Share

And you've set it using the inspector and all of these things are scene objects?

avatar image lukewilliams · Feb 18, 2014 at 06:20 AM 0
Share

yep. all good, I've solved the problem, see my answer below.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Glacier Games · Feb 18, 2014 at 04:09 AM

With my 4 years of experience with Unity, I can think of only a couple options. Maybe some people with more experience could add to my list.

1: try "leftHand.gameObject.active = false" because why not. technically, it is currently obsolete. So either way, continue through the list.

2: look in the editor and activate/deactivate it manually to see if it does what you want. If it does, continue through the list. If not, then reconsider what you're trying to activate/deactivate

3: if things have the same name(maybe the right and left hands are both named "hand") it may confuse you. so make sure you have the correct gameObject selected for the leftHand.

4: the if statement you provided should be in OnGUI(), not Update()

5: maybe the button isn't working. so to debug that, run toggleFireLR() in the Start() function.

6: save the script again. you might not have saved the script

That's all I can think of right now! :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by lukewilliams · Feb 18, 2014 at 06:08 AM

Thanks for the help guys, I ended up solving it by putting the enable/disable functions in another script attached directly to the game object I was turning on and off, and then referencing that script from my main script. So far I haven't had any issues, and I can still re-enable the objects despite the script being on them (even while they're disabled). It made my program more complicated, but it works :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Calling setActive(false) on a disabled object? 3 Answers

Alternatives to GameObject.SetActive(...) 2 Answers

GameObject.setActive(bool) is not activating my gameObject 1 Answer

Disable the part of the gameobject 2 Answers

Gameobject.SetActive not working on Android? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges