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Question by CorwinJ · Nov 22, 2011 at 11:54 PM · javascripteditorasyncasynchronous

Is it possible to use asynchronous functions "in-editor"?

I'm looking at computing the content for and saving a file that will be rather large. Something like 1-million lines of text. I'd like to not block unity for the very long it will take.

From what I've seen, yield doesn't do much in javascript unity from editor code. Is it possible at all to run functions asynchronously from editor code?

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Answer by BigBulle · Nov 23, 2011 at 12:17 AM

If you're only writing into a file then you can create a separate thread that do the job. I don't know how to do it in javascript but in c# its quite simple.

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avatar image Eric5h5 · Nov 23, 2011 at 12:30 AM 0
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Since all languages in Unity use $$anonymous$$ono, you do it the same way in JS that you do in C#.

avatar image CorwinJ · Nov 23, 2011 at 07:06 AM 0
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Hate to say it, but I'm a bit rusty on starting a new thread in C# -or- JS in order to do the job. Care to elaborate on the mono calls?

avatar image Eric5h5 · Nov 23, 2011 at 07:57 AM 0
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Look up System.Threading in the $$anonymous$$SDN docs.

avatar image BigBulle · Nov 23, 2011 at 08:40 AM 0
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Don't know if the BackGroundWorker is available in $$anonymous$$ono but it could do the job for you quite easily

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